Cycles: add support for mesh deformation motion blur.
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@@ -90,6 +90,7 @@ public:
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DisplacementMethod displacement_method;
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uint motion_steps;
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bool use_motion_blur;
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/* Update Flags */
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bool need_update;
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@@ -127,6 +128,8 @@ public:
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bool need_attribute(Scene *scene, ustring name);
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void tag_update(Scene *scene, bool rebuild);
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bool has_motion_blur() const;
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};
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/* Mesh Manager */
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