Cycles: enable improved closure sampling, this should give less noise for mix, add

and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
This commit is contained in:
Brecht Van Lommel
2011-10-16 17:40:47 +00:00
parent 11f3029267
commit 60bc63c7b8
5 changed files with 9 additions and 4 deletions

View File

@@ -109,7 +109,7 @@ public:
SceneParams()
{
shadingsystem = SVM;
use_multi_closure = false;
use_multi_closure = true;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;