Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's a bit heavy on register usage.
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@@ -109,7 +109,7 @@ public:
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SceneParams()
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{
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shadingsystem = SVM;
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use_multi_closure = false;
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use_multi_closure = true;
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bvh_type = BVH_DYNAMIC;
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use_bvh_cache = false;
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use_bvh_spatial_split = false;
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