Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
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intern/cycles/kernel/shaders/node_brightness.osl
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51
intern/cycles/kernel/shaders/node_brightness.osl
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_brightness(
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color ColorIn = color(0.8, 0.8, 0.8),
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float Brightness = 0.0,
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float Contrast = 0.0,
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output color ColorOut = color(0.8, 0.8, 0.8))
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{
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float delta = Contrast * (1.0 / 200.0);
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float a = 1.0 - delta * 2.0;
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float b;
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/* input value is a percentage */
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float bright_factor = Brightness / 100.0;
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/*
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* The algorithm is by Werner D. Streidt
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* (http://visca.com/ffactory/archives/5-99/msg00021.html)
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* Extracted of OpenCV demhist.c
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*/
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if (Contrast > 0.0) {
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a = (a < 0.0 ? 1.0 / a : 0.0);
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b = a * (bright_factor - delta);
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}
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else {
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delta *= -1.0;
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b = a * (bright_factor + delta);
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}
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ColorOut = a * ColorIn + b;
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}
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