Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
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intern/cycles/kernel/shaders/node_environment_texture.osl
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34
intern/cycles/kernel/shaders/node_environment_texture.osl
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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#include "node_color.h"
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shader node_environment_texture(
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vector Vector = P,
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string filename = "",
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string color_space = "sRGB",
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output color Color = color(0.0, 0.0, 0.0),
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output float Alpha = 1.0)
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{
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Color = (color)environment(filename, Vector, "alpha", Alpha);
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if (color_space == "sRGB")
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Color = color_srgb_to_scene_linear(Color);
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}
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