Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
This commit is contained in:
88
intern/cycles/kernel/shaders/node_math.osl
Normal file
88
intern/cycles/kernel/shaders/node_math.osl
Normal file
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright 2011, Blender Foundation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include "stdosl.h"
|
||||
|
||||
float safe_divide(float a, float b)
|
||||
{
|
||||
float result;
|
||||
|
||||
if (b == 0.0)
|
||||
result = 0.0;
|
||||
else
|
||||
result = a / b;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
float safe_log(float a, float b)
|
||||
{
|
||||
if (a < 0.0 || b < 0.0)
|
||||
return 0.0;
|
||||
|
||||
return log(a) / log(b);
|
||||
}
|
||||
|
||||
shader node_math(
|
||||
string type = "Add",
|
||||
int Clamp = 0,
|
||||
float Value1 = 0.0,
|
||||
float Value2 = 0.0,
|
||||
output float Value = 0.0)
|
||||
{
|
||||
/* OSL asin, acos, pow check for values that could give rise to nan */
|
||||
|
||||
if (type == "Add")
|
||||
Value = Value1 + Value2;
|
||||
if (type == "Subtract")
|
||||
Value = Value1 - Value2;
|
||||
if (type == "Multiply")
|
||||
Value = Value1 * Value2;
|
||||
if (type == "Divide")
|
||||
Value = safe_divide(Value1, Value2);
|
||||
if (type == "Sine")
|
||||
Value = sin(Value1);
|
||||
if (type == "Cosine")
|
||||
Value = cos(Value1);
|
||||
if (type == "Tangent")
|
||||
Value = tan(Value1);
|
||||
if (type == "Arcsine")
|
||||
Value = asin(Value1);
|
||||
if (type == "Arccosine")
|
||||
Value = acos(Value1);
|
||||
if (type == "Arctangent")
|
||||
Value = atan(Value1);
|
||||
if (type == "Power")
|
||||
Value = pow(Value1, Value2);
|
||||
if (type == "Logarithm")
|
||||
Value = safe_log(Value1, Value2);
|
||||
if (type == "Minimum")
|
||||
Value = min(Value1, Value2);
|
||||
if (type == "Maximum")
|
||||
Value = max(Value1, Value2);
|
||||
if (type == "Round")
|
||||
Value = floor(Value1 + 0.5);
|
||||
if (type == "Less Than")
|
||||
Value = Value1 < Value2;
|
||||
if (type == "Greater Than")
|
||||
Value = Value1 > Value2;
|
||||
|
||||
if (Clamp)
|
||||
Value = clamp(Value1, 0.0, 1.0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user