From 6278cda10635d10335188908b9fee9d0aec9022c Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 27 Dec 2010 09:01:57 +0000 Subject: [PATCH] Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line. Small patch by Sergey Sharybin --- SConstruct | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SConstruct b/SConstruct index 7b6f6f2fcf7..6fb311daac0 100644 --- a/SConstruct +++ b/SConstruct @@ -412,7 +412,7 @@ if env['WITH_BF_PLAYER']: playerlist += B.create_blender_liblist(env, 'player2') playerlist += B.create_blender_liblist(env, 'intern') playerlist += B.create_blender_liblist(env, 'extern') - env.BlenderProg(B.root_build_dir, "blenderplayer", playerlist, thestatlibs + dobj + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer') + env.BlenderProg(B.root_build_dir, "blenderplayer", playerlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer') ##### Now define some targets