BGE : Standardization of callbacks execution.
A new function (RunPythonCallBackList) to call all python functions contained in a python list was developed. This function has: - first argument is the python list of callbacks - second argument is a python list of arguments - third argument is the minimum quantity of arguments - forth argument is the maximum quantity of arguments It improves flexibility and supports *args. Reviewers: moguri, dfelinto, campbellbarton, sybren Reviewed By: campbellbarton, sybren Subscribers: sybren Projects: #game_engine Differential Revision: https://developer.blender.org/D1102
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committed by
Jorge Bernal

parent
6f0f1dc3be
commit
62f79856e9
@@ -69,6 +69,7 @@
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#include "BL_ActionManager.h"
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#include "BL_Action.h"
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#include "KX_PythonCallBack.h"
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#include "PyObjectPlus.h" /* python stuff */
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#include "BLI_utildefines.h"
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#include "python_utildefines.h"
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@@ -1565,67 +1566,14 @@ void KX_GameObject::RegisterCollisionCallbacks()
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void KX_GameObject::RunCollisionCallbacks(KX_GameObject *collider, const MT_Vector3 &point, const MT_Vector3 &normal)
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{
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#ifdef WITH_PYTHON
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Py_ssize_t len;
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PyObject* collision_callbacks = m_collisionCallbacks;
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if (!m_collisionCallbacks || PyList_GET_SIZE(m_collisionCallbacks) == 0)
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return;
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if (collision_callbacks && (len=PyList_GET_SIZE(collision_callbacks)))
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{
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// Argument tuples are created lazily, only when they are needed.
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PyObject *args_3 = NULL;
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PyObject *args_1 = NULL; // Only for compatibility with pre-2.74 callbacks that take 1 argument.
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PyObject *args[] = {collider->GetProxy(), PyObjectFrom(point), PyObjectFrom(normal)};
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RunPythonCallBackList(m_collisionCallbacks, args, 1, ARRAY_SIZE(args));
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PyObject *func;
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PyObject *ret;
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int co_argcount;
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// Iterate the list and run the callbacks
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for (Py_ssize_t pos=0; pos < len; pos++)
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{
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func = PyList_GET_ITEM(collision_callbacks, pos);
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// Get the number of arguments, supporting functions, methods and generic callables.
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if (PyMethod_Check(func)) {
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// Take away the 'self' argument for methods.
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co_argcount = ((PyCodeObject *)PyFunction_GET_CODE(PyMethod_GET_FUNCTION(func)))->co_argcount - 1;
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} else if (PyFunction_Check(func)) {
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co_argcount = ((PyCodeObject *)PyFunction_GET_CODE(func))->co_argcount;
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} else {
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// We'll just assume the callable takes the correct number of arguments.
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co_argcount = 3;
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}
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// Check whether the function expects the colliding object only,
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// or also the point and normal.
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if (co_argcount <= 1) {
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// One argument, or *args (which gives co_argcount == 0)
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if (args_1 == NULL) {
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args_1 = PyTuple_New(1);
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PyTuple_SET_ITEMS(args_1, collider->GetProxy());
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}
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ret = PyObject_Call(func, args_1, NULL);
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} else {
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// More than one argument, assume we can give point & normal.
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if (args_3 == NULL) {
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args_3 = PyTuple_New(3);
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PyTuple_SET_ITEMS(args_3,
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collider->GetProxy(),
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PyObjectFrom(point),
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PyObjectFrom(normal));
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}
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ret = PyObject_Call(func, args_3, NULL);
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}
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if (ret == NULL) {
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PyErr_Print();
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PyErr_Clear();
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}
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else {
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Py_DECREF(ret);
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}
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}
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if (args_3) Py_DECREF(args_3);
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if (args_1) Py_DECREF(args_1);
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for (unsigned int i = 0; i < ARRAY_SIZE(args); ++i) {
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Py_DECREF(args[i]);
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}
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#endif
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}
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