Cycles: Don't explicitly add debug passes, this is now handled via RNA
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@@ -447,10 +447,6 @@ void BlenderSession::render()
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/* add passes */
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/* add passes */
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vector<Pass> passes;
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vector<Pass> passes;
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Pass::add(PASS_COMBINED, passes);
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Pass::add(PASS_COMBINED, passes);
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#ifdef WITH_CYCLES_DEBUG
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Pass::add(PASS_BVH_TRAVERSAL_STEPS, passes);
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/* Pass::add(PASS_RAY_BOUNCES, passes); */
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#endif
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if(session_params.device.advanced_shading) {
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if(session_params.device.advanced_shading) {
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