Cycles: Tweaks to support CUDA 8 toolkit

All the changes are mainly giving explicit tips on inlining functions,
so they match how inlining worked with previous toolkit.

This make kernel compiled by CUDA 8 render in average with same speed
as previous kernels. Some scenes are somewhat faster, some of them are
somewhat slower. But slowdown is within 1% so far.

On a positive side it allows us to enable newer generation cards on
buildbots (so GTX 10x0 will be officially supported soon).
This commit is contained in:
Sergey Sharybin
2016-08-01 15:40:46 +02:00
parent 7065022f7a
commit 6353ecb996
29 changed files with 250 additions and 126 deletions

View File

@@ -436,7 +436,7 @@ ccl_device_noinline void kernel_path_ao(KernelGlobals *kg,
#ifdef __SUBSURFACE__
ccl_device bool kernel_path_subsurface_scatter(
ccl_device_inline bool kernel_path_subsurface_scatter(
KernelGlobals *kg,
ShaderData *sd,
ShaderData *emission_sd,