Cycles: Tweaks to support CUDA 8 toolkit
All the changes are mainly giving explicit tips on inlining functions, so they match how inlining worked with previous toolkit. This make kernel compiled by CUDA 8 render in average with same speed as previous kernels. Some scenes are somewhat faster, some of them are somewhat slower. But slowdown is within 1% so far. On a positive side it allows us to enable newer generation cards on buildbots (so GTX 10x0 will be officially supported soon).
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@@ -436,7 +436,7 @@ ccl_device_noinline void kernel_path_ao(KernelGlobals *kg,
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#ifdef __SUBSURFACE__
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ccl_device bool kernel_path_subsurface_scatter(
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ccl_device_inline bool kernel_path_subsurface_scatter(
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KernelGlobals *kg,
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ShaderData *sd,
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ShaderData *emission_sd,
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