Cycles: Tweaks to support CUDA 8 toolkit
All the changes are mainly giving explicit tips on inlining functions, so they match how inlining worked with previous toolkit. This make kernel compiled by CUDA 8 render in average with same speed as previous kernels. Some scenes are somewhat faster, some of them are somewhat slower. But slowdown is within 1% so far. On a positive side it allows us to enable newer generation cards on buildbots (so GTX 10x0 will be officially supported soon).
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@@ -18,8 +18,14 @@ CCL_NAMESPACE_BEGIN
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#ifdef __VOLUME_SCATTER__
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ccl_device void kernel_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
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ShaderData *sd, ShaderData *emission_sd, float3 throughput, PathState *state, PathRadiance *L)
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ccl_device_inline void kernel_path_volume_connect_light(
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KernelGlobals *kg,
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RNG *rng,
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ShaderData *sd,
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ShaderData *emission_sd,
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float3 throughput,
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PathState *state,
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PathRadiance *L)
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{
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#ifdef __EMISSION__
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if(!kernel_data.integrator.use_direct_light)
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