Cycles: Tweaks to support CUDA 8 toolkit

All the changes are mainly giving explicit tips on inlining functions,
so they match how inlining worked with previous toolkit.

This make kernel compiled by CUDA 8 render in average with same speed
as previous kernels. Some scenes are somewhat faster, some of them are
somewhat slower. But slowdown is within 1% so far.

On a positive side it allows us to enable newer generation cards on
buildbots (so GTX 10x0 will be officially supported soon).
This commit is contained in:
Sergey Sharybin
2016-08-01 15:40:46 +02:00
parent 7065022f7a
commit 6353ecb996
29 changed files with 250 additions and 126 deletions

View File

@@ -123,7 +123,10 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
}
}
ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
NodeAttributeType type, mesh_type;
AttributeElement elem;