Fix #29278: cycles crash with displacement method both.
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@@ -226,8 +226,7 @@ __device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
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Ng = triangle_normal_MT(kg, prim, &shader);
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/* force smooth shading for displacement */
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if(shader >= 0)
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shader = -shader;
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sd->shader |= SHADER_SMOOTH_NORMAL;
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/* watch out: no instance transform currently */
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