Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups. New Python modules are packaged as follows: freestyle - Top-level package freestyle.types - Classes for core data structues (e.g., view map) freestyle.chainingiterators - Pre-defined chaining iterators freestyle.functions - Pre-defined 0D and 1D functions freestyle.predicates - Pre-defined 0D and 1D predicates freestyle.shaders - Pre-defined stroke shaders freestyle.utils - Utility functions The Python modules are installed in scripts/freestyle/modules. Pre-defined styles are installed in scripts/freestyle/styles. To-do: update styles according to the new Freestyle API package structure.
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Filename : sketchy_multiple_parameterization.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Builds sketchy strokes whose topology relies on a
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# parameterization that covers the complete lines (visible+invisible)
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# whereas only the visible portions are actually drawn
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from ChainingIterators import pySketchyChainSilhouetteIterator
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from freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
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QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
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TextureAssignerShader, TrueUP1D
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from shaders import pyHLRShader
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Operators.select(QuantitativeInvisibilityUP1D(0))
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Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
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shaders_list = [
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SamplingShader(2),
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SpatialNoiseShader(15, 120, 2, True, True),
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IncreasingThicknessShader(5, 30),
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SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
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IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
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TextureAssignerShader(6),
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pyHLRShader(),
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]
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Operators.create(TrueUP1D(), shaders_list)
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