style cleanup
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@@ -2247,7 +2247,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo
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/* Setting these temporarily is not nice */
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v3d->flag &= ~V3D_SELECT_OUTLINE;
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U.glalphaclip = alphaoverride ? 0.5 : glalphaclip; /* not that nice but means we wont zoom into billboards */
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U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
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U.obcenter_dia = 0;
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setwinmatrixview3d(ar, v3d, NULL);
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@@ -104,7 +104,7 @@ typedef struct IDProperty {
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/* 2 characters for ID code and 64 for actual name */
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#define MAX_ID_NAME 66
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/* There's a nasty circular dependency here.... void* to the rescue! I
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/* There's a nasty circular dependency here.... 'void *' to the rescue! I
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* really wonder why this is needed. */
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typedef struct ID {
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void *next, *prev;
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