diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index fcd738f0b15..847d2e6a5de 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -63,8 +63,8 @@ static int gpu_shader_normal(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecDat GPUNodeLink *vec = GPU_uniform(out[0].vec); int ret = GPU_stack_link(mat, "normal", in, out, vec); if (ret && GPU_material_use_new_shading_nodes(mat)) { - float fac[3] = {1.0f, 0.0f, 0.0f}; - GPU_link(mat, "invert", GPU_uniform(fac), out[1].link, &out[1].link); + float fac[3] = {-1.0f, -1.0f, -1.0f}; + GPU_link(mat, "math_multiply", GPU_uniform(fac), out[1].link, &out[1].link); } return ret; }