Cycles: tweaks to properties and nodes
* Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different.
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@@ -36,8 +36,8 @@ bool kernel_osl_use(KernelGlobals *kg);
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void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size);
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void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height);
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void kernel_cpu_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state, int pass, int x, int y);
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void kernel_cpu_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer, int pass, int resolution, int x, int y);
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void kernel_cpu_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state, int sample, int x, int y);
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void kernel_cpu_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer, int sample, int resolution, int x, int y);
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void kernel_cpu_displace(KernelGlobals *kg, uint4 *input, float3 *offset, int i);
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