Cycles: tweaks to properties and nodes

* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights

There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
This commit is contained in:
Brecht Van Lommel
2011-09-16 13:14:02 +00:00
parent 0a5fcf3da3
commit 66b1dfae89
82 changed files with 788 additions and 428 deletions

View File

@@ -47,7 +47,7 @@ public:
~RenderBuffers();
void reset(Device *device, int width, int height);
float4 *copy_from_device(float exposure, int pass);
float4 *copy_from_device(float exposure, int sample);
protected:
void device_free();