Cycles: tweaks to properties and nodes
* Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different.
This commit is contained in:
@@ -47,7 +47,7 @@ public:
|
||||
~RenderBuffers();
|
||||
|
||||
void reset(Device *device, int width, int height);
|
||||
float4 *copy_from_device(float exposure, int pass);
|
||||
float4 *copy_from_device(float exposure, int sample);
|
||||
|
||||
protected:
|
||||
void device_free();
|
||||
|
Reference in New Issue
Block a user