Cycles: different fix for object info random range issue.

This commit is contained in:
Brecht Van Lommel
2012-06-03 09:50:17 +00:00
parent 7985fd0d1f
commit 66f4ab396f
2 changed files with 2 additions and 2 deletions

View File

@@ -164,7 +164,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
float uniform_scale;
float surface_area = 0.0f;
float pass_id = ob->pass_id;
float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF)+0.5f;
float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF);
if(transform_uniform_scale(tfm, uniform_scale)) {
map<Mesh*, float>::iterator it = surface_area_map.find(mesh);