Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture.
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@@ -71,7 +71,6 @@ public:
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const float *data_float() const { return (float*)data(); }
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static bool same_storage(TypeDesc a, TypeDesc b);
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static ustring standard_name(AttributeStandard std);
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};
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/* Attribute Set
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