Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.

This commit is contained in:
Brecht Van Lommel
2011-05-04 15:22:15 +00:00
parent cf00171da5
commit 6778ea39d5
3 changed files with 7 additions and 7 deletions

View File

@@ -27,7 +27,7 @@ shader node_geometry(
output normal Tangent = normal(0.0, 0.0, 0.0),
output normal TrueNormal = normal(0.0, 0.0, 0.0),
output vector Incoming = vector(0.0, 0.0, 0.0),
output point UV = point(0.0, 0.0, 0.0),
output point Parametric = point(0.0, 0.0, 0.0),
output float Backfacing = 0.0)
{
Position = P;
@@ -35,16 +35,16 @@ shader node_geometry(
Tangent = normalize(dPdu);
TrueNormal = Ng;
Incoming = I;
UV = point(u, v, 0.0);
Parametric = point(u, v, 0.0);
Backfacing = backfacing();
if(bump_offset == "dx") {
Position += Dx(Position);
UV += Dx(UV);
Parametric += Dx(Parametric);
}
else if(bump_offset == "dy") {
Position += Dy(Position);
UV += Dy(UV);
Parametric += Dy(Parametric);
}
}