Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
This commit is contained in:
@@ -27,7 +27,7 @@ shader node_geometry(
|
||||
output normal Tangent = normal(0.0, 0.0, 0.0),
|
||||
output normal TrueNormal = normal(0.0, 0.0, 0.0),
|
||||
output vector Incoming = vector(0.0, 0.0, 0.0),
|
||||
output point UV = point(0.0, 0.0, 0.0),
|
||||
output point Parametric = point(0.0, 0.0, 0.0),
|
||||
output float Backfacing = 0.0)
|
||||
{
|
||||
Position = P;
|
||||
@@ -35,16 +35,16 @@ shader node_geometry(
|
||||
Tangent = normalize(dPdu);
|
||||
TrueNormal = Ng;
|
||||
Incoming = I;
|
||||
UV = point(u, v, 0.0);
|
||||
Parametric = point(u, v, 0.0);
|
||||
Backfacing = backfacing();
|
||||
|
||||
if(bump_offset == "dx") {
|
||||
Position += Dx(Position);
|
||||
UV += Dx(UV);
|
||||
Parametric += Dx(Parametric);
|
||||
}
|
||||
else if(bump_offset == "dy") {
|
||||
Position += Dy(Position);
|
||||
UV += Dy(UV);
|
||||
Parametric += Dy(Parametric);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user