Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
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@@ -1251,7 +1251,7 @@ GeometryNode::GeometryNode()
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add_output("Tangent", SHADER_SOCKET_NORMAL);
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add_output("True Normal", SHADER_SOCKET_NORMAL);
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add_output("Incoming", SHADER_SOCKET_VECTOR);
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add_output("UV", SHADER_SOCKET_POINT);
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add_output("Parametric", SHADER_SOCKET_POINT);
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add_output("Backfacing", SHADER_SOCKET_FLOAT);
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}
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@@ -1295,7 +1295,7 @@ void GeometryNode::compile(SVMCompiler& compiler)
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compiler.add_node(geom_node, NODE_GEOM_I, out->stack_offset);
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}
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out = output("UV");
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out = output("Parametric");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(geom_node, NODE_GEOM_uv, out->stack_offset);
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