- property sensor was converting floating point values to text then back to float - for floating point properties.
- IntValue's GetNumber() was convert int -> float -> double. - BL_Shader was using STR_String rather then char*, where most callers had a char*, use a char* to avoid STR_String conversion-and-alloc on shader access.
This commit is contained in:
@@ -286,7 +286,7 @@ cInt CIntValue::GetInt()
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double CIntValue::GetNumber()
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{
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return (float) m_int;
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return (double) m_int;
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}
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@@ -126,7 +126,6 @@ bool SCA_PropertySensor::Evaluate()
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bool SCA_PropertySensor::CheckPropertyCondition()
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{
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m_recentresult=false;
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bool result=false;
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bool reverse = false;
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@@ -174,7 +173,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
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case KX_PROPSENSOR_EXPRESSION:
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{
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/*
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#if 0
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if (m_rightexpr)
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{
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CValue* resultval = m_rightexpr->Calculate();
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@@ -189,7 +188,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
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result = resultval->GetNumber() != 0;
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}
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}
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*/
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#endif
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break;
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}
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case KX_PROPSENSOR_INTERVAL:
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@@ -197,7 +196,16 @@ bool SCA_PropertySensor::CheckPropertyCondition()
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CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
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if (!orgprop->IsError())
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{
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float val = orgprop->GetText().ToFloat(), min = m_checkpropval.ToFloat(), max = m_checkpropmaxval.ToFloat();
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const float min = m_checkpropval.ToFloat();
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const float max = m_checkpropmaxval.ToFloat();
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float val;
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if (dynamic_cast<CStringValue *>(orgprop) == NULL) {
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val = orgprop->GetNumber();
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}
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else {
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val = orgprop->GetText().ToFloat();
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}
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result = (min <= val) && (val <= max);
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}
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@@ -571,31 +571,29 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
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}
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int BL_Shader::GetAttribLocation(const STR_String& name)
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int BL_Shader::GetAttribLocation(const char *name)
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{
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if ( GLEW_ARB_fragment_shader &&
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if (GLEW_ARB_fragment_shader &&
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GLEW_ARB_vertex_shader &&
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GLEW_ARB_shader_objects
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)
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GLEW_ARB_shader_objects)
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{
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return glGetAttribLocationARB(mShader, name.ReadPtr());
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return glGetAttribLocationARB(mShader, name);
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}
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return -1;
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}
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void BL_Shader::BindAttribute(const STR_String& attr, int loc)
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void BL_Shader::BindAttribute(const char *attr, int loc)
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{
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if ( GLEW_ARB_fragment_shader &&
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if (GLEW_ARB_fragment_shader &&
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GLEW_ARB_vertex_shader &&
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GLEW_ARB_shader_objects
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)
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GLEW_ARB_shader_objects )
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{
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glBindAttribLocationARB(mShader, loc, attr.ReadPtr());
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glBindAttribLocationARB(mShader, loc, attr);
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}
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}
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int BL_Shader::GetUniformLocation(const STR_String& name)
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int BL_Shader::GetUniformLocation(const char *name)
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{
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if ( GLEW_ARB_fragment_shader &&
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GLEW_ARB_vertex_shader &&
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@@ -603,9 +601,9 @@ int BL_Shader::GetUniformLocation(const STR_String& name)
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)
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{
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MT_assert(mShader!=0);
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int location = glGetUniformLocationARB(mShader, name.ReadPtr());
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int location = glGetUniformLocationARB(mShader, name);
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if (location == -1)
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spit("Invalid uniform value: " << name.ReadPtr() << ".");
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spit("Invalid uniform value: " << name << ".");
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return location;
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}
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@@ -900,7 +898,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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int index=-1;
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if (PyArg_ParseTuple(args, "si:setSampler", &uniform, &index))
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{
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@@ -941,7 +939,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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float value=0;
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if (PyArg_ParseTuple(args, "sf:setUniform1f", &uniform, &value ))
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{
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@@ -965,7 +963,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f, "setUniform2f(name, fx, fy)")
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if (mError) {
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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float array[2] = {0, 0};
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if (PyArg_ParseTuple(args, "sff:setUniform2f", &uniform, &array[0],&array[1] ))
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{
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@@ -989,7 +987,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
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if (mError) {
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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float array[3] = {0, 0, 0};
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if (PyArg_ParseTuple(args, "sfff:setUniform3f", &uniform, &array[0],&array[1],&array[2]))
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{
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@@ -1014,7 +1012,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
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if (mError) {
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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float array[4] = {0, 0, 0, 0};
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if (PyArg_ParseTuple(args, "sffff:setUniform4f", &uniform, &array[0],&array[1],&array[2], &array[3]))
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{
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@@ -1038,7 +1036,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
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if (mError) {
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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int value=0;
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if (PyArg_ParseTuple(args, "si:setUniform1i", &uniform, &value ))
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{
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@@ -1062,7 +1060,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i, "setUniform2i(name, ix, iy)")
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if (mError) {
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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int array[2] = {0, 0};
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if (PyArg_ParseTuple(args, "sii:setUniform2i", &uniform, &array[0],&array[1] ))
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{
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@@ -1087,7 +1085,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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int array[3] = {0, 0, 0};
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if (PyArg_ParseTuple(args, "siii:setUniform3i", &uniform, &array[0],&array[1],&array[2]))
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{
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@@ -1110,7 +1108,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
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if (mError) {
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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int array[4] = {0, 0, 0, 0};
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if (PyArg_ParseTuple(args, "siiii:setUniform4i", &uniform, &array[0],&array[1],&array[2], &array[3] ))
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{
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@@ -1296,7 +1294,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
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0,0,0,1
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};
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const char *uniform="";
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const char *uniform;
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PyObject *matrix=0;
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int transp=0; // python use column major by default, so no transpose....
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@@ -1342,7 +1340,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
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0,0,1,
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};
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const char *uniform="";
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const char *uniform;
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PyObject *matrix=0;
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int transp=0; // python use column major by default, so no transpose....
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if (!PyArg_ParseTuple(args, "sO|i:setUniformMatrix3",&uniform, &matrix,&transp))
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@@ -1404,9 +1402,9 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformDef, "setUniformDef(name, enum)" )
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Py_RETURN_NONE;
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}
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const char *uniform="";
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const char *uniform;
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int nloc=0;
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if (PyArg_ParseTuple(args, "si:setUniformDef",&uniform, &nloc))
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if (PyArg_ParseTuple(args, "si:setUniformDef", &uniform, &nloc))
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{
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int loc = GetUniformLocation(uniform);
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if (loc != -1)
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@@ -205,9 +205,9 @@ public:
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void SetUniformfv(int location,int type, float *param, int size,bool transpose=false);
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void SetUniformiv(int location,int type, int *param, int size,bool transpose=false);
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int GetAttribLocation(const STR_String& name);
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void BindAttribute(const STR_String& attr, int loc);
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int GetUniformLocation(const STR_String& name);
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int GetAttribLocation(const char *name);
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void BindAttribute(const char *attr, int loc);
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int GetUniformLocation(const char *name);
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void SetUniform(int uniform, const MT_Tuple2& vec);
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void SetUniform(int uniform, const MT_Tuple3& vec);
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