applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
This commit is contained in:
@@ -70,11 +70,17 @@ RAS_MeshObject::RAS_MeshObject(int lightlayer)
|
||||
: m_bModified(true),
|
||||
m_lightlayer(lightlayer),
|
||||
m_zsort(false),
|
||||
m_MeshMod(true),
|
||||
m_class(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool RAS_MeshObject::MeshModified()
|
||||
{
|
||||
return m_MeshMod;
|
||||
}
|
||||
|
||||
|
||||
RAS_MeshObject::~RAS_MeshObject()
|
||||
{
|
||||
@@ -686,5 +692,7 @@ void RAS_MeshObject::SchedulePolygons(const MT_Transform &transform, int drawing
|
||||
}
|
||||
|
||||
m_bModified = false;
|
||||
|
||||
m_MeshMod = true;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user