applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.

This commit is contained in:
Erwin Coumans
2006-04-02 21:04:20 +00:00
parent 756bad72c4
commit 6839ec6640
32 changed files with 1485 additions and 823 deletions

View File

@@ -70,11 +70,17 @@ RAS_MeshObject::RAS_MeshObject(int lightlayer)
: m_bModified(true),
m_lightlayer(lightlayer),
m_zsort(false),
m_MeshMod(true),
m_class(0)
{
}
bool RAS_MeshObject::MeshModified()
{
return m_MeshMod;
}
RAS_MeshObject::~RAS_MeshObject()
{
@@ -686,5 +692,7 @@ void RAS_MeshObject::SchedulePolygons(const MT_Transform &transform, int drawing
}
m_bModified = false;
m_MeshMod = true;
}
}