code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)). - reduce some double promotions.
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@@ -962,10 +962,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
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void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
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{
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glMatrixMode(GL_PROJECTION);
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double* matrix = &mat(0,0);
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double* matrix = &mat(0, 0);
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glLoadMatrixd(matrix);
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m_camortho= (mat(3, 3) != 0.0f);
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m_camortho = (mat(3, 3) != 0.0);
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}
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void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
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@@ -977,7 +977,7 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
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/* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */
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glLoadMatrixd(matrix);
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m_camortho= (mat[3][3] != 0.0f);
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m_camortho= (mat[3][3] != 0.0);
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}
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MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
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@@ -1002,11 +1002,11 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
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// if Rasterizer.setFocalLength is not called we use the camera focallength
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if (!m_setfocallength)
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// if focallength is null we use a value known to be reasonable
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m_focallength = (focallength == 0.f) ? m_eyeseparation * 30.0
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m_focallength = (focallength == 0.f) ? m_eyeseparation * 30.0f
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: focallength;
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near_div_focallength = frustnear / m_focallength;
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offset = 0.5 * m_eyeseparation * near_div_focallength;
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offset = 0.5f * m_eyeseparation * near_div_focallength;
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switch(m_curreye)
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{
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case RAS_STEREO_LEFTEYE:
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