use const for readonly strings and set some functions to static
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@@ -1089,7 +1089,7 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
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Py_RETURN_NONE;
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}
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int getGLSLSettingFlag(char *setting)
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static int getGLSLSettingFlag(const char *setting)
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{
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if(strcmp(setting, "lights") == 0)
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return GAME_GLSL_NO_LIGHTS;
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@@ -1725,7 +1725,7 @@ static void backupPySysObjects(void)
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*
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* "/home/me/foo.blend" -> "/home/me/scripts"
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*/
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static void initPySysObjects__append(PyObject *sys_path, char *filename)
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static void initPySysObjects__append(PyObject *sys_path, const char *filename)
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{
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PyObject *item;
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char expanded[FILE_MAXDIR + FILE_MAXFILE];
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@@ -2325,7 +2325,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
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return 0;
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}
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void pathGamePythonConfig( char *path )
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void pathGamePythonConfig(char *path)
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{
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int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
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@@ -2339,7 +2339,7 @@ void pathGamePythonConfig( char *path )
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}
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}
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void setGamePythonPath(char *path)
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void setGamePythonPath(const char *path)
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{
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BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
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BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
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