UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
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@@ -93,9 +93,6 @@ class IMAGE_MT_view(Menu):
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layout.separator()
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layout.prop(sima, "use_realtime_update")
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if show_uvedit:
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layout.prop(tool_settings, "show_uv_local_view")
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layout.prop(uv, "show_metadata")
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if paint.brush and (context.image_paint_object or sima.mode == 'PAINT'):
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