fix for crash on load if the file was saved in editmesh,
BKE_mesh_uv_cdlayer_rename_index was checking editmesh pointer before it was NULL'd by direct_link_mesh.
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@@ -372,7 +372,7 @@ if(APPLE)
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endif()
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if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "" FORCE) # 10.5 is our min. target, if you use higher sdk, weak linking happens
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "" FORCE) # 10.5 is our min. target, if you use higher sdk, weak linking happens
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endif()
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if(NOT ${CMAKE_GENERATOR} MATCHES "Xcode")
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