some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox.

This commit is contained in:
Erwin Coumans
2006-07-06 07:58:07 +00:00
parent 68fc1ce02c
commit 6b90f20e87
3 changed files with 11 additions and 6 deletions

View File

@@ -643,18 +643,23 @@ bool GPG_Application::startEngine(void)
m_audiodevice,
startscenename);
// some python things
PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
initGameLogic(startscene);
PyObject *gameLogic = initGameLogic(startscene);
initGameKeys();
initPythonConstraintBinding();
m_sceneconverter->ConvertScene(
startscenename,
startscene,
m_dictionaryobject,
dictionaryobject,
m_keyboard,
m_rendertools,
m_canvas);

View File

@@ -830,7 +830,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
/* quick hack for GamePython modules
TODO: register builtin modules properly by ExtendInittab */
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") ||
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
!strcmp(name, "Rasterizer")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}