Fix particle instance modifier generating NaN polygons in some cases
Particles that don't exist should not be used, for example due to a density texture. Differential Revision: https://developer.blender.org/D6561
This commit is contained in:

committed by
Brecht Van Lommel

parent
f4f57ed21a
commit
6bf0e9dbb1
@@ -164,6 +164,9 @@ static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *ps
|
|||||||
if (pa->alive == PARS_DEAD && (pimd->flag & eParticleInstanceFlag_Dead) == 0) {
|
if (pa->alive == PARS_DEAD && (pimd->flag & eParticleInstanceFlag_Dead) == 0) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if (pa->flag & (PARS_UNEXIST | PARS_NO_DISP)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pimd->particle_amount == 1.0f) {
|
if (pimd->particle_amount == 1.0f) {
|
||||||
|
Reference in New Issue
Block a user