Fix particle instance modifier generating NaN polygons in some cases
Particles that don't exist should not be used, for example due to a density texture. Differential Revision: https://developer.blender.org/D6561
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committed by
Brecht Van Lommel

parent
f4f57ed21a
commit
6bf0e9dbb1
@@ -164,6 +164,9 @@ static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *ps
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if (pa->alive == PARS_DEAD && (pimd->flag & eParticleInstanceFlag_Dead) == 0) {
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return true;
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}
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if (pa->flag & (PARS_UNEXIST | PARS_NO_DISP)) {
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return true;
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}
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}
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if (pimd->particle_amount == 1.0f) {
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