Gawain: add immUniform4iv
Needed soon by OCIO.
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@@ -79,6 +79,7 @@ void immVertex2iv(unsigned attrib_id, const int data[2]);
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// provide uniform values that don't change for the entire draw call
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// provide uniform values that don't change for the entire draw call
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void immUniform1i(const char* name, int x);
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void immUniform1i(const char* name, int x);
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void immUniform4iv(const char* name, const int data[4]);
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void immUniform1f(const char* name, float x);
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void immUniform1f(const char* name, float x);
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void immUniform2f(const char* name, float x, float y);
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void immUniform2f(const char* name, float x, float y);
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void immUniform2fv(const char* name, const float data[2]);
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void immUniform2fv(const char* name, const float data[2]);
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@@ -827,6 +827,16 @@ void immUniform1i(const char* name, int x)
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glUniform1i(loc, x);
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glUniform1i(loc, x);
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}
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}
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void immUniform4iv(const char* name, const int data[4])
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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#if TRUST_NO_ONE
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assert(loc != -1);
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#endif
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glUniform4iv(loc, 1, data);
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}
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// --- convenience functions for setting "uniform vec4 color" ---
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// --- convenience functions for setting "uniform vec4 color" ---
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