2.5: Sound branch merge!
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72
intern/audaspace/FX/AUD_VolumeFactory.h
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72
intern/audaspace/FX/AUD_VolumeFactory.h
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/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#ifndef AUD_VOLUMEFACTORY
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#define AUD_VOLUMEFACTORY
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#include "AUD_EffectFactory.h"
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/**
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* This factory changes the volume of another factory.
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* The set volume should be a value between 0.0 and 1.0, higher values at your
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* own risk!
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*/
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class AUD_VolumeFactory : public AUD_EffectFactory
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{
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private:
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/**
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* The volume.
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*/
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float m_volume;
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public:
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/**
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* Creates a new volume factory.
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* \param factory The input factory.
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* \param volume The desired volume.
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*/
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AUD_VolumeFactory(AUD_IFactory* factory = 0, float volume = 1.0);
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/**
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* Creates a new volume factory.
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* \param volume The desired volume.
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*/
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AUD_VolumeFactory(float volume);
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/**
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* Returns the volume.
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*/
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float getVolume();
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/**
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* Sets the volume.
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* \param volume The new volume value. Should be between 0.0 and 1.0.
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*/
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void setVolume(float volume);
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virtual AUD_IReader* createReader();
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};
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#endif //AUD_VOLUMEFACTORY
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