Fix player build error after envmap commit.
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@@ -51,6 +51,7 @@ struct Curve;
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struct EditBone;
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struct EditBone;
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struct EditFace;
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struct EditFace;
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struct EditMesh;
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struct EditMesh;
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struct EnvMap;
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struct ID;
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struct ID;
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struct FCurve;
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struct FCurve;
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struct ImBuf;
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struct ImBuf;
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@@ -145,6 +146,7 @@ double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, c
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struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
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struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
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void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
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void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
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void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
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void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
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int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]) { return 0; }
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/* rna */
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/* rna */
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float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}
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float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}
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