Fix player build error after envmap commit.
This commit is contained in:
@@ -51,6 +51,7 @@ struct Curve;
|
||||
struct EditBone;
|
||||
struct EditFace;
|
||||
struct EditMesh;
|
||||
struct EnvMap;
|
||||
struct ID;
|
||||
struct FCurve;
|
||||
struct ImBuf;
|
||||
@@ -145,6 +146,7 @@ double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, c
|
||||
struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
|
||||
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
|
||||
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
|
||||
int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]) { return 0; }
|
||||
|
||||
/* rna */
|
||||
float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}
|
||||
|
Reference in New Issue
Block a user