Cleanup: Grey --> Gray

This commit is contained in:
Aaron Carlisle
2017-02-27 19:33:57 -05:00
parent 4fa4132e45
commit 6d1ac79514
5 changed files with 10 additions and 10 deletions

View File

@@ -681,7 +681,7 @@ Image classes
.. attribute:: zbuff .. attribute:: zbuff
Use depth component of render as grey scale color - suitable for texture source. Use depth component of render as grayscale color - suitable for texture source.
:type: bool :type: bool
@@ -817,7 +817,7 @@ Image classes
.. attribute:: zbuff .. attribute:: zbuff
Use depth component of viewport as grey scale color - suitable for texture source. Use depth component of viewport as grayscale color - suitable for texture source.
:type: bool :type: bool
@@ -1260,8 +1260,8 @@ Filter classes
.. class:: FilterGray .. class:: FilterGray
Filter for gray scale effect. Filter for grayscale effect.
Proportions of R, G and B contributions in the output gray scale are 28:151:77. Proportions of R, G and B contributions in the output grayscale are 28:151:77.
.. attribute:: previous .. attribute:: previous

View File

@@ -1329,7 +1329,7 @@ ccl_device_inline float3 safe_divide_even_color(float3 a, float3 b)
y = (b.y != 0.0f)? a.y/b.y: 0.0f; y = (b.y != 0.0f)? a.y/b.y: 0.0f;
z = (b.z != 0.0f)? a.z/b.z: 0.0f; z = (b.z != 0.0f)? a.z/b.z: 0.0f;
/* try to get grey even if b is zero */ /* try to get gray even if b is zero */
if(b.x == 0.0f) { if(b.x == 0.0f) {
if(b.y == 0.0f) { if(b.y == 0.0f) {
x = z; x = z;

View File

@@ -568,7 +568,7 @@ class pyRandomColorShader(StrokeShader):
class py2DCurvatureColorShader(StrokeShader): class py2DCurvatureColorShader(StrokeShader):
""" """
Assigns a color (greyscale) to the stroke based on the curvature. Assigns a color (grayscale) to the stroke based on the curvature.
A higher curvature will yield a brighter color. A higher curvature will yield a brighter color.
""" """
def shade(self, stroke): def shade(self, stroke):
@@ -584,7 +584,7 @@ class py2DCurvatureColorShader(StrokeShader):
class pyTimeColorShader(StrokeShader): class pyTimeColorShader(StrokeShader):
""" """
Assigns a greyscale value that increases for every vertex. Assigns a grayscale value that increases for every vertex.
The brightness will increase along the stroke. The brightness will increase along the stroke.
""" """
def __init__(self, step=0.01): def __init__(self, step=0.01):

View File

@@ -68,7 +68,7 @@ PyTypeObject FilterGrayType =
0, /*tp_setattro*/ 0, /*tp_setattro*/
0, /*tp_as_buffer*/ 0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/
"Filter for gray scale effect", /* tp_doc */ "Filter for grayscale effect", /* tp_doc */
0, /* tp_traverse */ 0, /* tp_traverse */
0, /* tp_clear */ 0, /* tp_clear */
0, /* tp_richcompare */ 0, /* tp_richcompare */

View File

@@ -36,7 +36,7 @@
#include "FilterBase.h" #include "FilterBase.h"
/// pixel filter for gray scale /// pixel filter for grayscale
class FilterGray : public FilterBase class FilterGray : public FilterBase
{ {
public: public:
@@ -53,7 +53,7 @@ protected:
// calculate gray value // calculate gray value
unsigned int gray = (28 * (VT_B(val)) + 151 * (VT_G(val)) unsigned int gray = (28 * (VT_B(val)) + 151 * (VT_G(val))
+ 77 * (VT_R(val))) >> 8; + 77 * (VT_R(val))) >> 8;
// return gray scale value // return grayscale value
VT_R(val) = gray; VT_R(val) = gray;
VT_G(val) = gray; VT_G(val) = gray;
VT_B(val) = gray; VT_B(val) = gray;