Cycles / Blackbody to RGB node:
* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. = Some common temperatures = Candle light: 1500 Kelvin Sunset/Sunrise: 1850 Kelvin Studio lamps: 3200 Kelvin Horizon daylight: 5000 Kelvin Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :) This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
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@@ -398,6 +398,10 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
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inputs_done = false;
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if(inputs_done) {
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/* Detect if we have a blackbody converter, to prepare lookup table */
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if(node->has_converter_blackbody())
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current_shader->has_converter_blackbody = true;
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node->compile(*this);
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stack_clear_users(node, done);
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stack_clear_temporary(node);
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@@ -672,6 +676,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
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shader->has_surface_emission = false;
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shader->has_surface_transparent = false;
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shader->has_surface_bssrdf = false;
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shader->has_converter_blackbody = false;
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shader->has_volume = false;
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shader->has_displacement = false;
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