Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)
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@@ -361,6 +361,8 @@ public:
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virtual void SetPolygonOffset(float mult, float add) = 0;
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virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
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virtual void FlushDebugLines()=0;
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virtual void SetTexCoordNum(int num) = 0;
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