Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)

This commit is contained in:
Erwin Coumans
2009-03-09 05:01:16 +00:00
parent abb338ddf9
commit 6e85d00055
7 changed files with 31 additions and 6 deletions

View File

@@ -361,6 +361,8 @@ public:
virtual void SetPolygonOffset(float mult, float add) = 0;
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
virtual void FlushDebugLines()=0;
virtual void SetTexCoordNum(int num) = 0;