more graphics patches from Snailrose,
remove constraint fixed, Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz, SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
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@@ -509,7 +509,7 @@ static void LinkExtensions()
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}
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#endif
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#ifdef GL_ARB_shader_objects
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#if GL_ARB_shader_objects
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if (QueryExtension("GL_ARB_shader_objects"))
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{
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bgl::blDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
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@@ -562,7 +562,7 @@ static void LinkExtensions()
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}
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#endif
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#ifdef GL_ARB_vertex_shader
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#if GL_ARB_vertex_shader
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if (QueryExtension("GL_ARB_vertex_shader"))
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{
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bgl::blBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
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