Cycles: Fix OpenCL compilation failure after recent color changes
It is really confusing to have some functions available in some devices and not on another devices.
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@@ -776,17 +776,17 @@ static void ExportCurveTriangleVcol(ParticleCurveData *CData,
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for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
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for(int section = 0; section < resol; section++) {
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
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vertexindex++;
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
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vertexindex++;
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
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vertexindex++;
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
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vertexindex++;
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
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vertexindex++;
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
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cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
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vertexindex++;
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}
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}
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@@ -1004,7 +1004,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
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for(size_t curve = 0; curve < CData.curve_vcol.size(); curve++)
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if(!(CData.curve_keynum[curve] <= 1 || CData.curve_length[curve] == 0.0f))
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fdata[i++] = color_srgb_to_scene_linear(CData.curve_vcol[curve]);
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fdata[i++] = color_srgb_to_scene_linear_v3(CData.curve_vcol[curve]);
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}
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}
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}
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@@ -356,7 +356,7 @@ static void attr_create_vertex_color(Scene *scene,
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int n = p->loop_total();
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for(int i = 0; i < n; i++) {
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float3 color = get_float3(l->data[p->loop_start() + i].color());
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*(cdata++) = color_float_to_byte(color_srgb_to_scene_linear(color));
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*(cdata++) = color_float_to_byte(color_srgb_to_scene_linear_v3(color));
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}
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}
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}
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@@ -380,11 +380,11 @@ static void attr_create_vertex_color(Scene *scene,
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face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);
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uchar4 colors[4];
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colors[0] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color1())));
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colors[1] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color2())));
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colors[2] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color3())));
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colors[0] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color1())));
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colors[1] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color2())));
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colors[2] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color3())));
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if(nverts[i] == 4) {
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colors[3] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color4())));
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colors[3] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color4())));
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}
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cdata[0] = colors[tri_a[0]];
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@@ -174,7 +174,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
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}
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if(srgb) {
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r = color_srgb_to_scene_linear(r);
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r = color_srgb_to_scene_linear_v4(r);
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}
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return r;
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@@ -157,8 +157,7 @@ ccl_device float3 xyz_to_rgb(float x, float y, float z)
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0.055648f * x + -0.204043f * y + 1.057311f * z);
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}
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#ifndef __KERNEL_OPENCL__
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# ifdef __KERNEL_SSE2__
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#ifdef __KERNEL_SSE2__
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/*
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* Calculate initial guess for arg^exp based on float representation
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* This method gives a constant bias, which can be easily compensated by multiplication with bias_coeff.
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@@ -213,16 +212,23 @@ ccl_device ssef color_srgb_to_scene_linear(const ssef &c)
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ssef gte = fastpow24(gtebase);
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return select(cmp, lt, gte);
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}
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# endif /* __KERNEL_SSE2__ */
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#endif /* __KERNEL_SSE2__ */
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ccl_device float3 color_srgb_to_scene_linear(float3 c)
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ccl_device float3 color_srgb_to_scene_linear_v3(float3 c)
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{
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return make_float3(color_srgb_to_scene_linear(c.x),
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color_srgb_to_scene_linear(c.y),
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color_srgb_to_scene_linear(c.z));
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}
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ccl_device float4 color_srgb_to_scene_linear(float4 c)
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ccl_device float3 color_scene_linear_to_srgb_v3(float3 c)
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{
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return make_float3(color_scene_linear_to_srgb(c.x),
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color_scene_linear_to_srgb(c.y),
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color_scene_linear_to_srgb(c.z));
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}
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ccl_device float4 color_srgb_to_scene_linear_v4(float4 c)
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{
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#ifdef __KERNEL_SSE2__
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ssef r_ssef;
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@@ -239,15 +245,6 @@ ccl_device float4 color_srgb_to_scene_linear(float4 c)
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#endif
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}
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ccl_device float3 color_scene_linear_to_srgb(float3 c)
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{
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return make_float3(color_scene_linear_to_srgb(c.x),
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color_scene_linear_to_srgb(c.y),
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color_scene_linear_to_srgb(c.z));
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}
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#endif /* __KERNEL_OPENCL__ */
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ccl_device float linear_rgb_to_gray(float3 c)
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{
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return c.x*0.2126f + c.y*0.7152f + c.z*0.0722f;
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