CMake: use blender_include_dirs("${OPENGL_INCLUDE_DIR}") rather then blender_include_dirs(${OPENGL_INCLUDE_DIR})

Apparently this is needed for MSVC in some cases, reported by Tamito Kajiyama r33895.
This commit is contained in:
Campbell Barton
2010-12-31 04:29:11 +00:00
parent 5593436652
commit 6fdfa97edb
7 changed files with 13 additions and 10 deletions

View File

@@ -690,7 +690,7 @@ elseif(WIN32)
endif()
# used in many places so include globally, like OpenGL
blender_include_dirs(${PTHREADS_INC})
blender_include_dirs("${PTHREADS_INC}")
elseif(APPLE)
@@ -946,9 +946,9 @@ endif()
# Configure OpenGL.
find_package(OpenGL)
if(MSVC)
include_directories(${OPENGL_INCLUDE_DIR})
include_directories("${OPENGL_INCLUDE_DIR}")
else()
blender_include_dirs(${OPENGL_INCLUDE_DIR})
blender_include_dirs("${OPENGL_INCLUDE_DIR}")
endif()
# unset(OPENGL_LIBRARIES CACHE) # not compat with older cmake
# unset(OPENGL_xmesa_INCLUDE_DIR CACHE) # not compat with older cmake