Various game engine fixes:
* Fix issue with add transparency mode with blender materials. * Possible fix at frontface flip in the game engine. * Fix color buffering clearing for multiple viewports, it used to clear as if there was one. * Fix for zoom level in user defined viewports, it was based on the full window before, now it is based on the viewport itself. * For user defined viewports, always use Expose instead of Letterbox with bars, the latter doesn't make sense then.
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@@ -88,7 +88,6 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
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float m_focallength;
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bool m_setfocallength;
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int m_noOfScanlines;
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bool InterlacedStereo() const;
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//motion blur
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int m_motionblur;
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@@ -131,6 +130,7 @@ public:
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virtual bool Init();
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virtual void Exit();
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virtual bool BeginFrame(int drawingmode, double time);
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virtual void ClearColorBuffer();
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virtual void ClearDepthBuffer();
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virtual void ClearCachingInfo(void);
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virtual void EndFrame();
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@@ -138,6 +138,7 @@ public:
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virtual void SetStereoMode(const StereoMode stereomode);
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virtual bool Stereo();
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virtual bool InterlacedStereo();
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virtual void SetEye(const StereoEye eye);
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virtual StereoEye GetEye();
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virtual void SetEyeSeparation(const float eyeseparation);
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