UI: Add Open Image button to Mask Stencil Image panel

In the future we should make these two buttons on one line
However because we need `gen_context = 'PAINT_STENCIL'`
this is a little hard and we need to find a proper solution.
One might be using `context_pointer_set`

Patch by @craig_jones with edits by @blendify

Differential Revision: https://developer.blender.org/D2710
This commit is contained in:
Aaron Carlisle
2017-07-21 16:46:35 -04:00
parent 9e40977c27
commit 70eac432b7

View File

@@ -1243,7 +1243,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
uv_text = mesh.uv_textures.active.name if mesh.uv_textures.active else ""
col.label("Canvas Image:")
# todo this should be combinded into a single row
col.template_ID(settings, "canvas", col.template_ID)
col.template_ID(settings, "canvas", open="image.open")
col.operator("image.new", text="New").gen_context = 'PAINT_CANVAS'
col.label("UV Map:")
col.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False)