Cycles: Use curve approximation for blackbody instead of lookup table
Now we calculate color in range 800..12000 using an approximation a/x+bx+c for R and G and ((at + b)t + c)t + d) for B. Max absolute error for RGB for non-lut function is less than 0.0001, which is enough to get the same 8 bit/channel color as for OSL with a noticeable performance difference. However there is a slight visible difference between previous non-OSL implementation because of lookup table interpolation and offset-by-one mistake. The previous implementation gave black color outside of soft range (t > 12000), now it gives the same color as for 12000. Also blackbody node without input connected is being converted to value input at shader compile time. Reviewers: dingto, sergey Reviewed By: dingto Subscribers: nutel, brecht, juicyfruit Differential Revision: https://developer.blender.org/D1280
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@@ -18,7 +18,6 @@ set(SRC
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attribute.cpp
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background.cpp
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bake.cpp
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blackbody.cpp
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buffers.cpp
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camera.cpp
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film.cpp
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@@ -47,7 +46,6 @@ set(SRC_HEADERS
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attribute.h
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bake.h
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background.h
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blackbody.h
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buffers.h
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camera.h
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film.h
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