Pydoc: Move builtin GPU shader information to code

This fixes a compile warning for sphinx.
This commit includes some reformating of the information.
This commit is contained in:
Aaron Carlisle
2020-10-11 18:21:28 -04:00
parent 1b575cbb75
commit 72335d5e89
2 changed files with 28 additions and 37 deletions

View File

@@ -1,36 +0,0 @@
"""
Built-in shaders
++++++++++++++++
All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.
The value of it can only be modified using the :class:`gpu.matrix` module.
2D_UNIFORM_COLOR:
attributes: vec3 pos
uniforms: vec4 color
2D_FLAT_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
2D_SMOOTH_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
2D_IMAGE:
attributes: vec3 pos, vec2 texCoord
uniforms: sampler2D image
3D_UNIFORM_COLOR:
attributes: vec3 pos
uniforms: vec4 color
3D_FLAT_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
3D_SMOOTH_COLOR:
attributes: vec3 pos, vec4 color
uniforms: -
"""