rig-generation from metadata, the idea is to input a simple rig with metadata matching preset definitions
these are applied by adding constraints, drivers, control bones etc. making it possible to re-apply changes & improvements to many rigs at once. testcase makes a finger rig (like in BBB) from 3 bones, the base tagged with an id property "type":"finger". still missing is a way to update the driver dep's also fixed an error in the property UI when the active bone is not on the active layer.
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@@ -69,6 +69,10 @@ def draw(layout, context, context_member, use_edit = True):
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pass
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rna_item = eval("context." + context_member)
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# poll should really get this...
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if not rna_item:
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return
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items = rna_item.items()
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items.sort()
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