Cycles OSL: light path, texture coordinate, bump and blended box mapping now up

to date and working.
This commit is contained in:
Brecht Van Lommel
2012-10-20 15:09:36 +00:00
parent e287c97fea
commit 73b79a6763
10 changed files with 222 additions and 34 deletions

View File

@@ -59,6 +59,22 @@ OSLShaderManager::OSLShaderManager()
//ss->attribute("statistics:level", 1);
ss->attribute("searchpath:shader", path_get("shader").c_str());
/* our own ray types */
static const char *raytypes[] = {
"camera", /* PATH_RAY_CAMERA */
"reflection", /* PATH_RAY_REFLECT */
"refraction", /* PATH_RAY_TRANSMIT */
"diffuse", /* PATH_RAY_DIFFUSE */
"glossy", /* PATH_RAY_GLOSSY */
"singular", /* PATH_RAY_SINGULAR */
"transparent", /* PATH_RAY_TRANSPARENT */
"shadow", /* PATH_RAY_SHADOW_OPAQUE */
"shadow", /* PATH_RAY_SHADOW_TRANSPARENT */
};
const int nraytypes = sizeof(raytypes)/sizeof(raytypes[0]);
ss->attribute("raytypes", TypeDesc(TypeDesc::STRING, nraytypes), raytypes);
OSLShader::register_closures(ss);
}
@@ -209,6 +225,10 @@ bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input)
if(strcmp(input->name, "Normal") == 0)
return true;
}
else if(node->name == ustring("bump")) {
if(strcmp(input->name, "Height") == 0)
return true;
}
else if(current_type == SHADER_TYPE_DISPLACEMENT && input->link && input->link->parent->name == ustring("bump"))
return true;