The first two files enables building of plugins under macosx.

The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
This commit is contained in:
Kent Mein
2003-02-21 15:37:55 +00:00
parent ad12d5ce67
commit 763da870b6
3 changed files with 38 additions and 6 deletions

View File

@@ -81,7 +81,7 @@ all:
NOPLUGINS="true" NOSTRIP="true"
endif
ifeq ($(OS),darwin)
@$(MAKE) pkg TYPE="" TAR="tar cf" EXT0"=.app" EXT1=".tar" NOPLUGINS="true" \
@$(MAKE) pkg TYPE="" TAR="tar cf" EXT0"=.app" EXT1=".tar" \
COMPRESS="gzip -f --best" EXT2=".gz"
endif

View File

@@ -74,8 +74,8 @@ elif ( test $UNAME = "Darwin" ) then
CC="cc";
CFLAGS="-fPIC -funsigned-char -O2 -fno-common";
LD="cc";
LDFLAGS=" -dynamiclib -lm";
EXT="dylib";
LDFLAGS=" -bundle -bundle_loader ../../blender.app/Contents/MacOS/blender -lm";
EXT="so";
fi
if ( test "$#" = "1" ) then