Fix object motion blur crash with lamp sampling(?), missed a check.

Motion blur documentation is here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Cycles#Motion_Blur
This commit is contained in:
Brecht Van Lommel
2012-10-16 13:20:57 +00:00
parent 9be4c94204
commit 7680f88f18
2 changed files with 13 additions and 7 deletions

View File

@@ -134,6 +134,9 @@ __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, flo
__device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd)
{
if(sd->object == ~0)
return make_float3(0.0f, 0.0f, 0.0f);
#ifdef __OBJECT_MOTION__
return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
#else