code cleanup:

- cycles ui used 'cscene' for scene.cycles and scene.cycles_curves
- style cleanup
This commit is contained in:
Campbell Barton
2013-01-15 23:17:45 +00:00
parent 97d62f0183
commit 769ab3eed8
23 changed files with 207 additions and 185 deletions

View File

@@ -34,6 +34,7 @@ import bpy
from . import engine
class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES'
bl_label = "Cycles Render"
@@ -68,7 +69,7 @@ class CyclesRender(bpy.types.RenderEngine):
def view_update(self, context):
if not self.session:
engine.create(self, context.blend_data, context.scene,
context.region, context.space_data, context.region_data)
context.region, context.space_data, context.region_data)
engine.update(self, context.blend_data, context.scene)
def view_draw(self, context):
@@ -104,4 +105,3 @@ def unregister():
properties.unregister()
presets.unregister()
bpy.utils.unregister_module(__name__)

View File

@@ -18,6 +18,7 @@
# <pep8 compliant>
def init():
import bpy
import _cycles
@@ -89,4 +90,3 @@ def available_devices():
def with_osl():
import _cycles
return _cycles.with_osl

View File

@@ -18,10 +18,13 @@
# <pep8 compliant>
import bpy, _cycles, os, tempfile
import bpy
import _cycles
# compile .osl file with given filepath to temporary .oso file
def osl_compile(input_path, report):
"""compile .osl file with given filepath to temporary .oso file"""
import tempfile
output_file = tempfile.NamedTemporaryFile(mode='w', suffix=".oso", delete=False)
output_path = output_file.name
output_file.close()
@@ -33,9 +36,12 @@ def osl_compile(input_path, report):
return ok, output_path
# compile and update shader script node
def update_script_node(node, report):
import os, shutil
"""compile and update shader script node"""
import os
import shutil
import tempfile
if node.mode == 'EXTERNAL':
# compile external script file
@@ -103,7 +109,7 @@ def update_script_node(node, report):
report({'ERROR'}, "Can't read OSO bytecode to store in node at %r" % oso_path)
ok = False
else:
report({'WARNING'}, "No text or file specified in node, nothing to compile")
return
@@ -125,4 +131,3 @@ def update_script_node(node, report):
pass
return ok

View File

@@ -96,7 +96,7 @@ enum_curves_interpolation = (
('CARDINAL', "Cardinal interpolation", "Use cardinal interpolation between segments"),
('BSPLINE', "B-spline interpolation", "Use b-spline interpolation between segments"),
)
enum_tile_order = (
('CENTER', "Center", "Render from center to the edges"),
('RIGHT_TO_LEFT', "Right to Left", "Render from right to left"),
@@ -105,6 +105,7 @@ enum_tile_order = (
('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
)
class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@@ -620,6 +621,7 @@ class CyclesMeshSettings(bpy.types.PropertyGroup):
del bpy.types.Curve.cycles
del bpy.types.MetaBall.cycles
class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@@ -706,7 +708,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
name="Use Cycles Hair Rendering",
description="Activate Cycles hair rendering for particle system",
default=True,
)
)
cls.segments = IntProperty(
name="Segments",
description="Number of segments between path keys (note that this combines with the 'draw step' value)",
@@ -742,6 +744,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
def unregister(cls):
del bpy.types.Scene.cycles_curves
class CyclesCurveSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@@ -778,6 +781,7 @@ class CyclesCurveSettings(bpy.types.PropertyGroup):
def unregister(cls):
del bpy.types.ParticleSettings.cycles
def register():
bpy.utils.register_class(CyclesRenderSettings)
bpy.utils.register_class(CyclesCameraSettings)

View File

@@ -946,91 +946,98 @@ class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
slot = part.texture_slots[part.active_texture_index]
layout.template_ID(slot, "texture", new="texture.new")
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
@classmethod
def poll(cls, context):
scene = context.scene
cscene = scene.cycles
psys = context.particle_system
device_type = context.user_preferences.system.compute_device_type
experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
experimental = ((cscene.feature_set == 'EXPERIMENTAL') and (cscene.device == 'CPU' or device_type == 'NONE'))
return CyclesButtonsPanel.poll(context) and experimental and psys
def draw_header(self, context):
cscene = context.scene.cycles_curves
self.layout.prop(cscene, "use_curves", text="")
ccscene = context.scene.cycles_curves
self.layout.prop(ccscene, "use_curves", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles_curves
layout.active = cscene.use_curves
layout.prop(cscene, "preset", text="Mode")
if cscene.preset == 'CUSTOM':
layout.prop(cscene, "primitive", text="Primitive")
if cscene.primitive == 'TRIANGLES':
layout.prop(cscene, "triangle_method", text="Method")
if cscene.triangle_method == 'TESSELLATED_TRIANGLES':
layout.prop(cscene, "resolution", text="Resolution")
layout.prop(cscene, "use_smooth", text="Smooth")
elif cscene.primitive == 'LINE_SEGMENTS':
layout.prop(cscene, "use_backfacing", text="Check back-faces")
ccscene = scene.cycles_curves
layout.active = ccscene.use_curves
layout.prop(ccscene, "preset", text="Mode")
if ccscene.preset == 'CUSTOM':
layout.prop(ccscene, "primitive", text="Primitive")
if ccscene.primitive == 'TRIANGLES':
layout.prop(ccscene, "triangle_method", text="Method")
if ccscene.triangle_method == 'TESSELLATED_TRIANGLES':
layout.prop(ccscene, "resolution", text="Resolution")
layout.prop(ccscene, "use_smooth", text="Smooth")
elif ccscene.primitive == 'LINE_SEGMENTS':
layout.prop(ccscene, "use_backfacing", text="Check back-faces")
row = layout.row()
row.prop(cscene, "use_encasing", text="Exclude encasing")
row.prop(ccscene, "use_encasing", text="Exclude encasing")
sub = row.row()
sub.active = cscene.use_encasing
sub.prop(cscene, "encasing_ratio", text="Ratio for encasing")
layout.prop(cscene, "line_method", text="Method")
layout.prop(cscene, "use_tangent_normal", text="Use tangent normal as default")
layout.prop(cscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
layout.prop(cscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
layout.prop(cscene, "interpolation", text="Interpolation")
sub.active = ccscene.use_encasing
sub.prop(ccscene, "encasing_ratio", text="Ratio for encasing")
layout.prop(ccscene, "line_method", text="Method")
layout.prop(ccscene, "use_tangent_normal", text="Use tangent normal as default")
layout.prop(ccscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
layout.prop(ccscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(cscene, "segments", text="Segments")
row.prop(cscene, "normalmix", text="Ray Mix")
elif cscene.primitive == 'CURVE_SEGMENTS' or cscene.primitive == 'CURVE_RIBBONS':
layout.prop(cscene, "subdivisions", text="Curve subdivisions")
layout.prop(cscene, "use_backfacing", text="Check back-faces")
layout.prop(cscene, "interpolation", text="Interpolation")
row.prop(ccscene, "segments", text="Segments")
row.prop(ccscene, "normalmix", text="Ray Mix")
elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
layout.prop(ccscene, "use_backfacing", text="Check back-faces")
layout.prop(ccscene, "interpolation", text="Interpolation")
row = layout.row()
row.prop(cscene, "segments", text="Segments")
row.prop(ccscene, "segments", text="Segments")
row = layout.row()
row.prop(cscene, "use_cache", text="Export cache with children")
if cscene.use_cache:
row.prop(cscene, "use_parents", text="Include parents")
row.prop(ccscene, "use_cache", text="Export cache with children")
if ccscene.use_cache:
row.prop(ccscene, "use_parents", text="Include parents")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
@classmethod
def poll(cls, context):
use_curves = context.scene.cycles_curves.use_curves and context.particle_system
scene = context.scene
cscene = scene.cycles
ccscene = scene.cycles_curves
use_curves = ccscene.use_curves and context.particle_system
device_type = context.user_preferences.system.compute_device_type
experimental = context.scene.cycles.feature_set == 'EXPERIMENTAL' and (context.scene.cycles.device == 'CPU' or device_type == 'NONE')
experimental = cscene.feature_set == 'EXPERIMENTAL' and (cscene.device == 'CPU' or device_type == 'NONE')
return CyclesButtonsPanel.poll(context) and experimental and use_curves
def draw(self, context):
layout = self.layout
psys = context.particle_settings
cpsys = psys.cycles
row = layout.row()
row.prop(cpsys, "shape", text="Shape")
row.prop(cpsys, "use_closetip", text="Close tip")
layout.label(text="Width multiplier:")
row = layout.row()
row.prop(cpsys, "root_width", text="Root")
@@ -1097,74 +1104,75 @@ def draw_pause(self, context):
def get_panels():
types = bpy.types
return (
bpy.types.RENDER_PT_render,
bpy.types.RENDER_PT_output,
bpy.types.RENDER_PT_encoding,
bpy.types.RENDER_PT_dimensions,
bpy.types.RENDER_PT_stamp,
bpy.types.SCENE_PT_scene,
bpy.types.SCENE_PT_audio,
bpy.types.SCENE_PT_unit,
bpy.types.SCENE_PT_keying_sets,
bpy.types.SCENE_PT_keying_set_paths,
bpy.types.SCENE_PT_physics,
bpy.types.WORLD_PT_context_world,
bpy.types.DATA_PT_context_mesh,
bpy.types.DATA_PT_context_camera,
bpy.types.DATA_PT_context_lamp,
bpy.types.DATA_PT_context_speaker,
bpy.types.DATA_PT_texture_space,
bpy.types.DATA_PT_curve_texture_space,
bpy.types.DATA_PT_mball_texture_space,
bpy.types.DATA_PT_vertex_groups,
bpy.types.DATA_PT_shape_keys,
bpy.types.DATA_PT_uv_texture,
bpy.types.DATA_PT_vertex_colors,
bpy.types.DATA_PT_camera,
bpy.types.DATA_PT_camera_display,
bpy.types.DATA_PT_lens,
bpy.types.DATA_PT_speaker,
bpy.types.DATA_PT_distance,
bpy.types.DATA_PT_cone,
bpy.types.DATA_PT_customdata,
bpy.types.DATA_PT_custom_props_mesh,
bpy.types.DATA_PT_custom_props_camera,
bpy.types.DATA_PT_custom_props_lamp,
bpy.types.DATA_PT_custom_props_speaker,
bpy.types.TEXTURE_PT_clouds,
bpy.types.TEXTURE_PT_wood,
bpy.types.TEXTURE_PT_marble,
bpy.types.TEXTURE_PT_magic,
bpy.types.TEXTURE_PT_blend,
bpy.types.TEXTURE_PT_stucci,
bpy.types.TEXTURE_PT_image,
bpy.types.TEXTURE_PT_image_sampling,
bpy.types.TEXTURE_PT_image_mapping,
bpy.types.TEXTURE_PT_musgrave,
bpy.types.TEXTURE_PT_voronoi,
bpy.types.TEXTURE_PT_distortednoise,
bpy.types.TEXTURE_PT_voxeldata,
bpy.types.TEXTURE_PT_pointdensity,
bpy.types.TEXTURE_PT_pointdensity_turbulence,
bpy.types.TEXTURE_PT_mapping,
bpy.types.TEXTURE_PT_influence,
bpy.types.TEXTURE_PT_colors,
bpy.types.PARTICLE_PT_context_particles,
bpy.types.PARTICLE_PT_emission,
bpy.types.PARTICLE_PT_hair_dynamics,
bpy.types.PARTICLE_PT_cache,
bpy.types.PARTICLE_PT_velocity,
bpy.types.PARTICLE_PT_rotation,
bpy.types.PARTICLE_PT_physics,
bpy.types.PARTICLE_PT_boidbrain,
bpy.types.PARTICLE_PT_render,
bpy.types.PARTICLE_PT_draw,
bpy.types.PARTICLE_PT_children,
bpy.types.PARTICLE_PT_field_weights,
bpy.types.PARTICLE_PT_force_fields,
bpy.types.PARTICLE_PT_vertexgroups,
bpy.types.PARTICLE_PT_custom_props,
types.RENDER_PT_render,
types.RENDER_PT_output,
types.RENDER_PT_encoding,
types.RENDER_PT_dimensions,
types.RENDER_PT_stamp,
types.SCENE_PT_scene,
types.SCENE_PT_audio,
types.SCENE_PT_unit,
types.SCENE_PT_keying_sets,
types.SCENE_PT_keying_set_paths,
types.SCENE_PT_physics,
types.WORLD_PT_context_world,
types.DATA_PT_context_mesh,
types.DATA_PT_context_camera,
types.DATA_PT_context_lamp,
types.DATA_PT_context_speaker,
types.DATA_PT_texture_space,
types.DATA_PT_curve_texture_space,
types.DATA_PT_mball_texture_space,
types.DATA_PT_vertex_groups,
types.DATA_PT_shape_keys,
types.DATA_PT_uv_texture,
types.DATA_PT_vertex_colors,
types.DATA_PT_camera,
types.DATA_PT_camera_display,
types.DATA_PT_lens,
types.DATA_PT_speaker,
types.DATA_PT_distance,
types.DATA_PT_cone,
types.DATA_PT_customdata,
types.DATA_PT_custom_props_mesh,
types.DATA_PT_custom_props_camera,
types.DATA_PT_custom_props_lamp,
types.DATA_PT_custom_props_speaker,
types.TEXTURE_PT_clouds,
types.TEXTURE_PT_wood,
types.TEXTURE_PT_marble,
types.TEXTURE_PT_magic,
types.TEXTURE_PT_blend,
types.TEXTURE_PT_stucci,
types.TEXTURE_PT_image,
types.TEXTURE_PT_image_sampling,
types.TEXTURE_PT_image_mapping,
types.TEXTURE_PT_musgrave,
types.TEXTURE_PT_voronoi,
types.TEXTURE_PT_distortednoise,
types.TEXTURE_PT_voxeldata,
types.TEXTURE_PT_pointdensity,
types.TEXTURE_PT_pointdensity_turbulence,
types.TEXTURE_PT_mapping,
types.TEXTURE_PT_influence,
types.TEXTURE_PT_colors,
types.PARTICLE_PT_context_particles,
types.PARTICLE_PT_emission,
types.PARTICLE_PT_hair_dynamics,
types.PARTICLE_PT_cache,
types.PARTICLE_PT_velocity,
types.PARTICLE_PT_rotation,
types.PARTICLE_PT_physics,
types.PARTICLE_PT_boidbrain,
types.PARTICLE_PT_render,
types.PARTICLE_PT_draw,
types.PARTICLE_PT_children,
types.PARTICLE_PT_field_weights,
types.PARTICLE_PT_force_fields,
types.PARTICLE_PT_vertexgroups,
types.PARTICLE_PT_custom_props,
)