2.5 User Interface / UI Scripts

* Fixed some panel ordering after recent register changes.
* Placed "Custom Props" to the bottom again, where possible

This fixes [#23171] Material context is messed up.
This commit is contained in:
Thomas Dinges
2010-08-12 19:36:10 +00:00
parent 6faa930369
commit 76e1773548
12 changed files with 461 additions and 453 deletions

View File

@@ -51,11 +51,6 @@ class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
split.separator()
class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = "Skeleton"
@@ -285,6 +280,11 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inhe
self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
def register():
pass