2.5 User Interface / UI Scripts
* Fixed some panel ordering after recent register changes. * Placed "Custom Props" to the bottom again, where possible This fixes [#23171] Material context is messed up.
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@@ -51,11 +51,6 @@ class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
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split.separator()
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class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
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bl_label = "Skeleton"
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@@ -285,6 +280,11 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inhe
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self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
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class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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def register():
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pass
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